Tuesday, November 9, 2010
QR Codes
Thursday, November 4, 2010
500 Text
Inspired by Frank Gehry’s Vitra Museum as well as the Dancing House in Prague, the main difference between them is colour and the layout. The building wasa designed over the original plans and thus have more or less the similar base shape with the upper parts resized and changed. As the Vitra Museum was already interesting, the Gaming Arcade’s roofs then included different shapes and elements to keep the theme. The plain black exterior walls are to emphasis the colours inside the building. The Vitra Gaming Arcade consist of two main areas; arcade games and laser tag arena. The random shapes and curves of the Vitra Museum has been a great inspiration towards linking the different areas in the building as well as adding levels to increase the complexity and interest of the building.
Within the building are the two main areas; the arcade gaming area and laser tag arena. The gaming area takes up the front space of the building and the laser tag back. The second floor of the gaming area allows for over-looking into the laser tag area. And the restaurant is the cross shape right on top.
The use of glass not only brings light into the building but also enhances colour within as helped with the idea of allowing people inside the building to look on to the different areas. The sloped roof from the museum has inspired me to add in a basketball game area giving a sporty effect when people first enter the building but are then confronted with many computer games.
The main focus on the building was on the exterior as due to it’s use, activity will all be taken place within the building. Due to the Vitra Gaming Arcade mainly catered for younger patrons, the floors will be entirely carpeted except for the restaurant area on top and stairs.
The laser tag walls which connect to the main area is similar to a two way mirror. This allows non-laser tag players to observe the game going on inside while it remains dark in the laser tag arena itself. The material for the wall, floor and ceilings of the laser tag arena will be the same to give the effect of being in a different environment for the players.
The shape of the restaurant is basically from rearranging aspects of the original museum as well as scale. This area will serve as a rest area as well as provide a view of the main building and the surrounding environment. Toilets have also been conveniently located close by on the second floor along with an area to look on to the basketball games while having a rest.
The stairs are a obvious inspiration from the original building. Each set of stairs in the different have their own reasons to be that way, like the one in the laser tag arena, It has been designed that way to add obstacles for that area. Not only are they aesthetically pleasing but the central spiral staircase allows for more than two levels to be connected. By encasing the stairs in glass, the experience during the journey on the stairs may be interesting and also allow the people to see what else is going on in other areas. It is hoped that the light shining on the people on the stairs will provide a sense of refreshment as people inside would have been gaming for quite some time.
Within the building are the two main areas; the arcade gaming area and laser tag arena. The gaming area takes up the front space of the building and the laser tag back. The second floor of the gaming area allows for over-looking into the laser tag area. And the restaurant is the cross shape right on top.
The use of glass not only brings light into the building but also enhances colour within as helped with the idea of allowing people inside the building to look on to the different areas. The sloped roof from the museum has inspired me to add in a basketball game area giving a sporty effect when people first enter the building but are then confronted with many computer games.
The main focus on the building was on the exterior as due to it’s use, activity will all be taken place within the building. Due to the Vitra Gaming Arcade mainly catered for younger patrons, the floors will be entirely carpeted except for the restaurant area on top and stairs.
The laser tag walls which connect to the main area is similar to a two way mirror. This allows non-laser tag players to observe the game going on inside while it remains dark in the laser tag arena itself. The material for the wall, floor and ceilings of the laser tag arena will be the same to give the effect of being in a different environment for the players.
The shape of the restaurant is basically from rearranging aspects of the original museum as well as scale. This area will serve as a rest area as well as provide a view of the main building and the surrounding environment. Toilets have also been conveniently located close by on the second floor along with an area to look on to the basketball games while having a rest.
The stairs are a obvious inspiration from the original building. Each set of stairs in the different have their own reasons to be that way, like the one in the laser tag arena, It has been designed that way to add obstacles for that area. Not only are they aesthetically pleasing but the central spiral staircase allows for more than two levels to be connected. By encasing the stairs in glass, the experience during the journey on the stairs may be interesting and also allow the people to see what else is going on in other areas. It is hoped that the light shining on the people on the stairs will provide a sense of refreshment as people inside would have been gaming for quite some time.
Wednesday, November 3, 2010
10 Textures
Reference
DeviantART, ALP-Stock, A Fractal Texture, http://alp-stock.deviantart.com/art/A-Fractal-Texture-74883775, [online], (accessed 7/10/10).
DeviantART, rockgem, Fractal Texture VII, http://rockgem.deviantart.com/art/Fractal-Texture-VII-176127649?q=sort%3Atime+favby%3Amattdetails&qo=0, [online], (accessed 7/10/10).
DeviantART, mdarkdow, FSM tessellation, http://markdow.deviantart.com/art/FSM-tessellation-78961807?q=gallery%3Afollowers-of-the-FSM%2F26472443&qo=2, [online], (accessed 7/10/10).
Fractal World Gallery, Cory Ench, 2004, Pure Flame, http://www.enchgallery.com/fractals/fractalpages/texture59.htm, [online], (accessed 7/10/10).
Bigoo, Metallic Purple Swirl Myspace Layouts, http://www.bigoo.ws/myspace-layouts/fantasy/metallic-purple-swirl-201086.htm, [online], (accessed 7/10/10).
Dreamstime, Weknow, Colored Metal Texture, http://www.dreamstime.com/royalty-free-stock-images-colored-metal-texture-image11801549, [online], (accessed 7/10/10).
Dreamstime, Madartists, Jagged Lines Swirl Texture, http://www.dreamstime.com/royalty-free-stock-photos-jagged-lines-swirl-texture-image1983198, [online], (accessed 7/10/10).
Dreamstime, Innovari, Futuristic Glass Texture, http://www.dreamstime.com/stock-photo-futuristic-glass-texture-image8951710, [online], (accessed 7/10/10).
ImagePushing, pdtnc, Watercolour Monoprint, http://imagepushing.com/tag/texture/, [online], (accessed 7/10/10).
Squarks, Symmetry? No, it is opposed, art sees trades opposition, http://www.squarks.com/symmetry.htm, [online], (accessed 7/10/10).
Shutterstock images, Illutration of sound waves, http://www.shutterstock.com/pic-37253533/stock-photo-illustration-of-sound-waves-a-seamlessly-tiling-texture.html, [online], (accessed 7/10/10).
ChalkboardPaint.Org, Concrete Paint, http://www.chalkboardpaint.org/concretepaint.html, [online], (accesssed 7/10/10_.
DeviantART, ALP-Stock, A Fractal Texture, http://alp-stock.deviantart.com/art/A-Fractal-Texture-74883775, [online], (accessed 7/10/10).
DeviantART, rockgem, Fractal Texture VII, http://rockgem.deviantart.com/art/Fractal-Texture-VII-176127649?q=sort%3Atime+favby%3Amattdetails&qo=0, [online], (accessed 7/10/10).
DeviantART, mdarkdow, FSM tessellation, http://markdow.deviantart.com/art/FSM-tessellation-78961807?q=gallery%3Afollowers-of-the-FSM%2F26472443&qo=2, [online], (accessed 7/10/10).
Fractal World Gallery, Cory Ench, 2004, Pure Flame, http://www.enchgallery.com/fractals/fractalpages/texture59.htm, [online], (accessed 7/10/10).
Bigoo, Metallic Purple Swirl Myspace Layouts, http://www.bigoo.ws/myspace-layouts/fantasy/metallic-purple-swirl-201086.htm, [online], (accessed 7/10/10).
Dreamstime, Weknow, Colored Metal Texture, http://www.dreamstime.com/royalty-free-stock-images-colored-metal-texture-image11801549, [online], (accessed 7/10/10).
Dreamstime, Madartists, Jagged Lines Swirl Texture, http://www.dreamstime.com/royalty-free-stock-photos-jagged-lines-swirl-texture-image1983198, [online], (accessed 7/10/10).
Dreamstime, Innovari, Futuristic Glass Texture, http://www.dreamstime.com/stock-photo-futuristic-glass-texture-image8951710, [online], (accessed 7/10/10).
ImagePushing, pdtnc, Watercolour Monoprint, http://imagepushing.com/tag/texture/, [online], (accessed 7/10/10).
Squarks, Symmetry? No, it is opposed, art sees trades opposition, http://www.squarks.com/symmetry.htm, [online], (accessed 7/10/10).
Shutterstock images, Illutration of sound waves, http://www.shutterstock.com/pic-37253533/stock-photo-illustration-of-sound-waves-a-seamlessly-tiling-texture.html, [online], (accessed 7/10/10).
ChalkboardPaint.Org, Concrete Paint, http://www.chalkboardpaint.org/concretepaint.html, [online], (accesssed 7/10/10_.
Wednesday, October 20, 2010
Model Reference
Arne Durr, Galaga Arcade Machine, http://sketchup.google.com/3dwarehouse/details?mid=9062ea8896a52de89e885bbb034a6aeb&prevstart=0, [online], (accessed 21/10/10).
รkєไchà¸à¸£à¸”ยrยร®, Rally Car Arcade Game, http://sketchup.google.com/3dwarehouse/details?mid=718794ad815af348a749ad324afc6db4&prevstart=0, [online], (accessed 21/10/10).
fairypenguin22, Motorcycle Arcade Game, http://sketchup.google.com/3dwarehouse/details?mid=85307967164a721aecda257aab91452b&prevstart=0, [online], (accessed 21/10/10).
BigNewp, Arcade, http://sketchup.google.com/3dwarehouse/details?mid=557a1561af78c9eb063dfab0d7e862a&prevstart=0, [online], (accessed 21/10/10).
cuteulala, A DDR Arcade, http://sketchup.google.com/3dwarehouse/details?mid=7b2d3f47f8aa5ba4d6b6667291101192&prevstart=24, [online], (accessed 21/10/10).
รkєไchà¸à¸£à¸”ยrยร®, Rally Car Arcade Game, http://sketchup.google.com/3dwarehouse/details?mid=718794ad815af348a749ad324afc6db4&prevstart=0, [online], (accessed 21/10/10).
fairypenguin22, Motorcycle Arcade Game, http://sketchup.google.com/3dwarehouse/details?mid=85307967164a721aecda257aab91452b&prevstart=0, [online], (accessed 21/10/10).
BigNewp, Arcade, http://sketchup.google.com/3dwarehouse/details?mid=557a1561af78c9eb063dfab0d7e862a&prevstart=0, [online], (accessed 21/10/10).
cuteulala, A DDR Arcade, http://sketchup.google.com/3dwarehouse/details?mid=7b2d3f47f8aa5ba4d6b6667291101192&prevstart=24, [online], (accessed 21/10/10).
Wednesday, October 6, 2010
Case Study
Dancing House, Prague
by Frank Gehry
1996
Vlado Milunic was asked to invite a world-renowned architect to building at the site after Dutch bank ING agreed to build a house there. Frank Gehry had accepted the invitation for the challenge and was provided with a budget which was almost unlimited as ING wanted to create an icon in Prague.
The construction took from 1994 to 1996. This house serves as an office building as well as hosts a French restaurant on the 7th floor with views over the Vltava River and Castle.
The building's unusual shape represents a woman and man dancing together, hence the nickname. It has been constructed from 99 differently shaped and dimension concrete panels thus requiringa unique wooden form.
Some thought that the building was a statement of liberation, freedom and democratic beliefs though even after decades some continued to hate the building. Though the buildings designed by Gehry may seem random, there is a logic to everything that he does; radically sculptured organic shapes that have pronounced visual gestures and forms. The figurative quality to the building is the sweeping curvy female figure attached to the male straight one that composes the two sections of the building.
" I believe that if any other architect or a student came up with this design, Frank Gehry himself would say it is a joke."
Reference
Galinsky, Dancing House Prague by Frank Gehry, http://www.galinsky.com/buildings/dancinghouse/index.htm, [online], (accessed 7/10/10).
DeviantART, Dancing House of Prague, alierturk, http://alierturk.deviantart.com/art/Dancing-House-of-Prague-110134584, [online], (accessed 7/10/10).
Stop In Prague, Prague Blog - The Dancing House, http://www.stopin-prague.com/blog/dancing-house, [online], (accessed 7/10/10).
Berkshire Fine Arts, Frank Gehry's Dancing House in Prague, http://www.berkshirefinearts.com/?page=article&article_id=1095&catID=26, [online], (accessed 12/10/10).
by Frank Gehry
1996
Vlado Milunic was asked to invite a world-renowned architect to building at the site after Dutch bank ING agreed to build a house there. Frank Gehry had accepted the invitation for the challenge and was provided with a budget which was almost unlimited as ING wanted to create an icon in Prague.
The construction took from 1994 to 1996. This house serves as an office building as well as hosts a French restaurant on the 7th floor with views over the Vltava River and Castle.
The building's unusual shape represents a woman and man dancing together, hence the nickname. It has been constructed from 99 differently shaped and dimension concrete panels thus requiringa unique wooden form.
Some thought that the building was a statement of liberation, freedom and democratic beliefs though even after decades some continued to hate the building. Though the buildings designed by Gehry may seem random, there is a logic to everything that he does; radically sculptured organic shapes that have pronounced visual gestures and forms. The figurative quality to the building is the sweeping curvy female figure attached to the male straight one that composes the two sections of the building.
" I believe that if any other architect or a student came up with this design, Frank Gehry himself would say it is a joke."
-abdel-moniem El-Shorbagy
Reference
Galinsky, Dancing House Prague by Frank Gehry, http://www.galinsky.com/buildings/dancinghouse/index.htm, [online], (accessed 7/10/10).
DeviantART, Dancing House of Prague, alierturk, http://alierturk.deviantart.com/art/Dancing-House-of-Prague-110134584, [online], (accessed 7/10/10).
Stop In Prague, Prague Blog - The Dancing House, http://www.stopin-prague.com/blog/dancing-house, [online], (accessed 7/10/10).
Berkshire Fine Arts, Frank Gehry's Dancing House in Prague, http://www.berkshirefinearts.com/?page=article&article_id=1095&catID=26, [online], (accessed 12/10/10).
Re-inventing Ideas
For re-inventing the Vitra Design Museum, I have considered redesigning the building so that it would be suitable as an arcade. Certain parts of the building will be redesigned to be linked so that a game like laser tag can be played around the building. I intend for the central area to be the main arcade where other gamers can overlook into the laser tag area.
Some staircases will be converted into slides and ramps depending on which area it is in. The roof top will be enclosed by glass and be able to serve as a water bomb fight area.
In most parts of the building it will be dark while the rest area will have glass walls to provide a view of nature for people to rest their eyes or just relax for awhile. Rather than a plain white building, I'll be changing it so that it'll be bright and colourful.
Some staircases will be converted into slides and ramps depending on which area it is in. The roof top will be enclosed by glass and be able to serve as a water bomb fight area.
In most parts of the building it will be dark while the rest area will have glass walls to provide a view of nature for people to rest their eyes or just relax for awhile. Rather than a plain white building, I'll be changing it so that it'll be bright and colourful.
Sunday, September 5, 2010
Wednesday, September 1, 2010
Poster Text
Shaped like a big mound, Drake's Cavern is home to the species of reptiles called Drake. They have evolved from previous large reptiles into a small deadly version no more than 9 feet tall, highly efficient for it's way of living.
Their large claws and horns not only show that they're dangerous but also enables them to easily overpower their prey. Built like a T-Rex, their are able to move quickly on ground. But not even flying creatures are safe as Drake's wings allow them to fly around easily leaving their legs free and usable as a weapon.
It is difficult to defeat this creature as not only is is well adapted, they would also always be close to their group and be able to call for help quickly is in trouble.
Drakes are carnivores and tend to prey on smaller creatures like elks but when hunting in a group, are able to overcome even rhinos. These creatures enjoy a challenge and will sometimes even attack a crocodile to prove their dominance.
Due to their nature and aggressiveness, they live by themselves in their own cavern generally located close to mountains and large plains abundant with animals. Though this may be so, other neighbouring animals have found that it is possible to live close to these drakes. As they are territorial, Drake’s would defend their territory and fend off invaders, protecting their area as well as helping other creatures that live within their area.
In general, drakes do not attack other creatures that do not pose a threat to them unless when they are hunting for food. Even then, the closest creatures living next to them would tend to be quite safe.
The cavern is designed in a way that easily allows Drakes to come and go from it. They are also able to relax on a small platform overlooking a small pond. The two upper entrances allow them to quickly take flight should the situation present itself.
Though it is a cavern, these two entrances also allows light to enter and keeps the cavern from going too damp as there's a small pool on the bottom floor. Though water isn't their element, they enjoy sitting around in cool water during the day when it's hot or after a meal. The hard surface of the cavern is ideal for their as it is cool and also comfortable to their tough skin.
The entrances to the caves also allows sound to exit the cave. Drakes can scare away creatures that may be snooping close to their home by ‘roar-ing’ in their cave. The shape of the cave amplifies the volume and this then frightens other creatures to back off.
Within their own group, Drakes have a leader which basically requires him to organize the hunting party and lead the group should there be trouble about. The leader is respected by the others and has his own territory within the cavern.
His job to maintain organization within the group is simple as drakes tend not to be hot headed and understand one another well. This keeps them together and does not allow them to get picked off by their enemies.
Their cavern is easily accessible but who would enter their lair?
Their large claws and horns not only show that they're dangerous but also enables them to easily overpower their prey. Built like a T-Rex, their are able to move quickly on ground. But not even flying creatures are safe as Drake's wings allow them to fly around easily leaving their legs free and usable as a weapon.
It is difficult to defeat this creature as not only is is well adapted, they would also always be close to their group and be able to call for help quickly is in trouble.
Drakes are carnivores and tend to prey on smaller creatures like elks but when hunting in a group, are able to overcome even rhinos. These creatures enjoy a challenge and will sometimes even attack a crocodile to prove their dominance.
Due to their nature and aggressiveness, they live by themselves in their own cavern generally located close to mountains and large plains abundant with animals. Though this may be so, other neighbouring animals have found that it is possible to live close to these drakes. As they are territorial, Drake’s would defend their territory and fend off invaders, protecting their area as well as helping other creatures that live within their area.
In general, drakes do not attack other creatures that do not pose a threat to them unless when they are hunting for food. Even then, the closest creatures living next to them would tend to be quite safe.
The cavern is designed in a way that easily allows Drakes to come and go from it. They are also able to relax on a small platform overlooking a small pond. The two upper entrances allow them to quickly take flight should the situation present itself.
Though it is a cavern, these two entrances also allows light to enter and keeps the cavern from going too damp as there's a small pool on the bottom floor. Though water isn't their element, they enjoy sitting around in cool water during the day when it's hot or after a meal. The hard surface of the cavern is ideal for their as it is cool and also comfortable to their tough skin.
The entrances to the caves also allows sound to exit the cave. Drakes can scare away creatures that may be snooping close to their home by ‘roar-ing’ in their cave. The shape of the cave amplifies the volume and this then frightens other creatures to back off.
Within their own group, Drakes have a leader which basically requires him to organize the hunting party and lead the group should there be trouble about. The leader is respected by the others and has his own territory within the cavern.
His job to maintain organization within the group is simple as drakes tend not to be hot headed and understand one another well. This keeps them together and does not allow them to get picked off by their enemies.
Their cavern is easily accessible but who would enter their lair?
Wednesday, August 18, 2010
Architect - Roy Mason
Roy Mason
29th June 1938 - 19th May 1996
Yale University School of Architecture - Masters
Works
Xanadu (1979-1983)
Star Castle
Experimental School built from insulation in Virginia
Mushroom House in Bethesda
Exhibits for the Capital Children's Museum
Roy Mason was the architecture editor of THE FUTURIST where he was part of the group that founded the world Future Society. He was also the first Executive Director of the Home Automation Association.
He was deeply interested about future architecture and thus produced a series of articles of the future. To raise awareness, he had produced a 'stunning slide show', winning a wide spread applause which was later produced in quantity and distributed. His film entitled "Toward the Future" was used by educators to teach the study of the future.
Though his heart was in innovative ideas and futuristic architecture, he earned his living by designing traditional-style homes. In the 1970s and 1980s, he built a variety of futuristic homes and other buildings using low cost materials and alternative energy sources.
He also invented architronics which was demonstrated in the Xanadu homes.
"He inspired us all with his enthusiasm and creative genius. We shall sorely miss him."
Xanadu was first designed by Bob Masters and Roy Mason which started in Dells, Wisconsin. The home was run by electronic servants, commodore computer systems managed everything. This building attracted 1000 travelers a day maximum. However people became disinterested and it was closed due to the lack of interest. Eventually mold began to deteriorate the Xanadu home's structure and was then torn down in the 90s.
What interests me in this architecture is the form of it. The shapes used are organic and can be easily linked to nature. Though it looks simple and natural, it was quite high-tech in the sense that it was entirely run was electronics. The exterior is plain but does not reveal the shape of the interior. Inside, it is filled nature's colours and forms of plants. Much more sophiscated than the exterior.
Reference
The Futurist, 1st September 1996, Ray Mason, Architecture Editor, http://www.allbusiness.com/professional-scientific/scientific-research/598742-1.html, [online], accessed 19th August 2010.
Ed Roman, 1982, "Starcastle", http://www.edroman.com/ed-romans-garage-sale/prop1.html, [online], accessed 19th August 2010.
CloudNight, Xanadu: The Retro Foam House of the Future, http://www.environmentalgraffiti.com/news-80s-foam-house-future-xanadu, [online], accessed 19th August 2010.
WorldLingo, 2010, Roy Mason (architect), http://www.worldlingo.com/ma/enwiki/en/Roy_Mason_(architect), [online], accessed 19th August 2010.
29th June 1938 - 19th May 1996
Yale University School of Architecture - Masters
Works
Xanadu (1979-1983)
Star Castle
Experimental School built from insulation in Virginia
Mushroom House in Bethesda
Exhibits for the Capital Children's Museum
Roy Mason was the architecture editor of THE FUTURIST where he was part of the group that founded the world Future Society. He was also the first Executive Director of the Home Automation Association.
He was deeply interested about future architecture and thus produced a series of articles of the future. To raise awareness, he had produced a 'stunning slide show', winning a wide spread applause which was later produced in quantity and distributed. His film entitled "Toward the Future" was used by educators to teach the study of the future.
Though his heart was in innovative ideas and futuristic architecture, he earned his living by designing traditional-style homes. In the 1970s and 1980s, he built a variety of futuristic homes and other buildings using low cost materials and alternative energy sources.
He also invented architronics which was demonstrated in the Xanadu homes.
"He inspired us all with his enthusiasm and creative genius. We shall sorely miss him."
- Edward Cornish
THE FUTURIST Society President
THE FUTURIST Society President
Xanadu was first designed by Bob Masters and Roy Mason which started in Dells, Wisconsin. The home was run by electronic servants, commodore computer systems managed everything. This building attracted 1000 travelers a day maximum. However people became disinterested and it was closed due to the lack of interest. Eventually mold began to deteriorate the Xanadu home's structure and was then torn down in the 90s.
What interests me in this architecture is the form of it. The shapes used are organic and can be easily linked to nature. Though it looks simple and natural, it was quite high-tech in the sense that it was entirely run was electronics. The exterior is plain but does not reveal the shape of the interior. Inside, it is filled nature's colours and forms of plants. Much more sophiscated than the exterior.
Star Castle, 1983
Star Castle, Ed Roman
Located in New Fairfield, Connecticut, Star Castle was built in 1983 by Roy Mason. Its form is similar to that of the Xanadu homes. But what interest me most about this is the location.
Star Castle, Ed Roman
Star Castle, Ed Roman
Located in New Fairfield, Connecticut, Star Castle was built in 1983 by Roy Mason. Its form is similar to that of the Xanadu homes. But what interest me most about this is the location.
Star Castle, Ed Roman
From this view, it is as if the building is on a rocky hill. Everything is natural except the building. This gives it a sense of identity and thus stands out in its environment.
Reference
The Futurist, 1st September 1996, Ray Mason, Architecture Editor, http://www.allbusiness.com/professional-scientific/scientific-research/598742-1.html, [online], accessed 19th August 2010.
Ed Roman, 1982, "Starcastle", http://www.edroman.com/ed-romans-garage-sale/prop1.html, [online], accessed 19th August 2010.
CloudNight, Xanadu: The Retro Foam House of the Future, http://www.environmentalgraffiti.com/news-80s-foam-house-future-xanadu, [online], accessed 19th August 2010.
WorldLingo, 2010, Roy Mason (architect), http://www.worldlingo.com/ma/enwiki/en/Roy_Mason_(architect), [online], accessed 19th August 2010.
Saturday, August 7, 2010
Subscribe to:
Posts (Atom)